Any body/ kit hit counts, except - GUN HITS DO NOT COUNT. You can also use melee weapons for kills. When "killed" a player must raise their arm and/or gun, or dead rag in the air, sit down, and wait to be healed. After two minutes, you have bled out, move out of the way and return to re-spawn. (a player can leave and go to the safe zone/resting area when they have been "killed" if they wish) There are medics for revives, there are 2 medics per team in case one goes down. Refs/ADMIN are on-site to monitor game.
P.O.W.
If you can, you may capture the opposite teams members and commanders, and hold them hostage. You may get your members back by fighting for them, and/or making a deal with the other team.
-Teams must keep base secure at all times.
-Each team will be given THREE (3) flags for outpost captures and/or respawn locations. One MUST stay with your base at all times. Big one must stay with your base, the mini flags are for moving around the field.
-Each team will have 2 mini flags that match their main flag to use at their discretion to put in any outpost to claim as a respawn point for their team, as well as must be used for outpost captures.
-Mini Flags can be moved at any point. Enemy may not take opposing teams Respawn flag. It can be taken down, and/or replaced by their own, but not taken/captured. Mini flags are also for outpost captures.
-Any time an enemy team takes over your base, and raises their big flag inside your base, they will win 2 points. (outside of given missions)
NOT ALL GAMES AND MISSIONS ARE LISTED HERE. EACH TEAM COMMANDER WILL BE GIVEN A PACKET WITH THE SPECIFICS AND WILL BE KEPT SECRET FROM THE OTHER TEAM! These are just a few of MANY.
Maintain your base of operations: Protect and defend it at all times. Complete assigned missions; hold the objectives. Take action to harass and interdict the opposing team's objectives and missions. Earn as many points as possible in the allotted time frame.
Is allowed. You are NOT required to tell the truth about which side you are playing for. Though you will be marked. This is mainly for any game play at night.
Each team will have a commander and team leadership structure designated by that commander. Follow your commanders; they have the overall picture and information of how the game is going. Check in with them often and let them know what you did, saw or completed. This information is valuable and vital to your team. Rotate out and pull base security. Commanders can get out like normal, NO additional points will be awarded for getting a commander out.
There are many different outposts out there in the playing field. Certain outposts must be claimed by certain times to earn currency for your team. To capture an outpost, your team flag must be hanging in the pole holder by the time given. A map will be released at a later time with not all, but MOST outposts. Some outposts you will be required to find on your own throughout the weekend. Captures, are different from securing.
Important information is discovered inside a case/computer at a random outpost. Retrieve the case and bring it to your home fort to secure winnings for your team. If you are killed while carrying the case you drop it where you stand.
MISSION TYPES:
The teams will start the game occupying their bases. All objectives will be located throughout the field. Missions will be called in randomly, via radio to your commander. To earn currency you must complete the mission at its designated area. Some missions will require you to HOLD a specific area for a period of time, others will require an action to be taken within a specified time period.
ASSAULT:
Means just that - to assault the objective for the length of time specified. Whether all your troops are eliminated doesn't matter, you must run an assault on the objective. At least one player must remain alive to present the completed mission to a ref.
DEFEND:
Means to defend the objective from enemy troops for the duration of the mission. At the end of the time specified, you must still be in control of the objective to have defended it. Example: Defend your base of operations (command bunker) for 1 hour.
DEMO:
You will have a specific mission where you need to destroy the objective within a time frame. A Demo expert must complete this mission. Example: Destroy the bridge/building/tower/bunker located at coordinates XYZ. Once this is done, a mission player reports to a ref.
PATROL:
In these missions two (2) objectives will be given. Your troops are to actively patrol from location A to location B for the designated period of time. They can not go out and lay down in an area; they must be patrolling from point A to point B to complete the mission.
AMBUSH:
Usually, but not always the counter mission to a Patrol mission. You'll go out and set up an ambush at the coordinates specified and wait the prescribed time period, while eliminating as many enemy troops as possible.
SWEEP:
Similar to a Patrol in that you move between two locations for a designated period of time - as well as actively engaging to eliminate any and all enemy forces.
TAKE & HOLD:
To gain control of the objective and hold it for the amount of time specified. If it's a building, it means to actually have a player inside the building in complete control of it. Example: Take and Hold the enemy's base of operations for 1/2 hour.
PHOTO RECON:
Exactly the same as a Recon & Report with the addition that the intelligence you gather must be done in a photograph. The better the picture(s) (showing players or bases, etc.) will increase the point bonus on this mission! Pictures needing a magnifying glass to view anything or showing a big tree will be worth much less! The game masters may specify the number of pictures to be taken.
RETRIEVE:
Locate, secure and return the object (the mission objective) to your commander within the time frame specified. Example: Go to the center of the field and retrieve the object (an orange drop box) and return this box to your commander.
SNIPE:
To snipe or, in simplest terms, have a player infiltrate the area and fire a round ONTO the assigned objective within the specified amount of time. (Opposite of horseshoes, close does not count.)
MEET & GREET:
Sometimes during scenario games, there are missions where you don't want to kill the objective, but would rather talk and see what you can find out, or maybe, if you're lucky, get a valuable game prop or information. Example: Meet the peasant at the east end of the field. Gather intel. OR... Meet and greet the farmer and retrieve the object he found in his corn patch. OR... Greet the shadowy figure, which will soon be approaching your base of operations.
PROPS:
All game props must remain IN PLAY during the game. You can not take them out to your car and STASH them, nor lock them up in your commander's box!
Many people find it interesting or amusing to make or bring props from home - we welcome it. If you can sell it or trade it to the opposition, then go for it. All props should be cleared with game masters, who will make a determination whether or not it will be of value, but either way the opposition will not know until the game is over.
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