Limited to a 250 max Attendees
Bandicoot City is ground zero for an accidental outbreak of the biological weapon known as the Z-Virus, that turns everyone into, you guessed it, zombies. "The Corporation" is responsible for the release of the Z-Virus and will fight to gain control of the city, all while the Global Incident Containment Unit (G.I.C.U.) fight to exterminate the city, and its people, to prevent further spread of the threat to the rest of the population. Bandicoot City Police Department (B.C.P.D.) will do whatever it takes to rid the city of, and protect its people from, The Corporation, and the G.I.C.U. that seek to destroy them.
FRIDAY: 11:00am - 6:00 pm Check in and Chrono, Free play at Paintball Planet Field.
SATURDAY: 8am - 10:30am Check in and Chrono.
11:00am - Game Briefing and teams go to base.
12:00 Noon - Games Begin.
10:00pm - Final game of the day ends.
SUNDAY: 9:30am announce that games start in one hour.
10:30am Games start from team bases.
3:00pm Last Game Ends
3:30pm. Any items left from mystery boxes will be raffled off.
You may NOT tour the event field prior to the games begin.
The B.C.P.D. Is here fighting against the hordes of zombies that The Corporation created and unleashed using the Z-Virus. Trying to take back their city from the undead, protect it from the G.I.C.U. and get back to the lives they once had, willing to protect all the helpless still stuck inside the city, they must go through great measures to secure their livelihood.
The G.I.C.U. has been deployed, and tasked with containing a major virus outbreak at Bandicoot City. Soldiers unaware that they would not only be met by the massive hordes of mutant zombies created by The Corporation, but also by the B.C.P.D. fighting to keep the G.I.C.U. out. One job: Exterminate.
- We Care. :)
-*NEW* ZOMBIES Theme
- MAGFED ONLY!
-*NEW* Games and missions through the weekend
-Completely personalized game play
-Nearly 80 acres of wooded battlegrounds
-Team based game play and scoring
-"Kill shot" only combat (Head & Torso)
- Almost Non-stop action from the games start
-Designated safe zone/ resting area/ Campground
-On-site food and drink vendor
-All passes include unlimited air-refills
Team Commander: ROBB EVANS
*Pre-Order for 1 case of 2000 Valken Graffiti Paintballs.
All orders will be waiting for pickup on-site.
GAME PLAY SCORING
Game play scoring this year is a very unique concept we have come up with, to give you a weekend unlike any other.
There are multiple items you can get by winning games and completing missions. They are the following.
Currency (points): Fake money that does several different things. Currency counts as "points" for your team. Whichever team has the most by the end of the weekend, WINS. You may also use your currency to buy in game perks, objects, mystery boxes, or barter with other teams for whatever reason.
There will be random Easter eggs, scattered around the property. Each one will contain a prize token that can be cashed in for objects to be used in the game. Some examples include: Z-Virus, Antivirus, Quick revive, grenades, mystery box token, among many other things.
Z-VIRUS: YES you can win, and buy the Z-VIRUS. It can be used to turn an enemy into a zombie. You must shoot a person and get them "out" THEN make it to them within TWO minutes, and before a medic can reach them to give them the Z-VIRUS. Once given the Z-VIRUS, that person will then report to The Corporation.
ANTI VIRUS: You can win, and buy the ANTI VIRUS. If members of your team have become zombies, you must shoot them and get them "out" THEN make it to them within TWO minutes to give them the ANTI VIRUS. If you couldn't make it in two minutes, They will respawn with The Corporation. Anyone can use an antivirus to revive an infected, once they get the infected "out."
QUICK REVIVE: Allows ANYONE to heal ANYONE. Also doubles as an ANTI VIRUS. Use it wisely, these are rare. You may use them to heal yourself, or anyone else., may also double as an anti virus.
THE CORPORATION - ZOMBIE GAME MECHANIC:
At ANY point in the weekend during game play, The Corporation/ the infected may turn ANYONE into zombies. Yes, zombies can still shoot and get you "out." Zombies MUST touch you to get you infected. EXAMPLE 1: Zombie touches you. You are now a zombie.
EXAMPLE 2: You are shot. You are out. You have two minutes to get revived by a medic. In that two minutes, You may also be touched by a zombie, thus making you a zombie. If you are not touched by a zombie, or revived by a medic, when your two minutes is up, return to respawn.
If you become a zombie, You are only infected for 2 hours. After two hours, you may return to your teams base to respawn back with them.
Another way to become not infected, is if you are shot out, and you are given the ANTIVIRUS or QUICK REVIVE, by a member on your original team, thus making you back on your team.
Once a zombie is shot "out" they have two minutes to either by given an antivirus, or a quick revive. After two minutes, you must return to The Corporation respawn.
MEDICS: Able to heal players on the field. They must reach the player within two minutes to tag them back in. At this point, the player is again a live player and can resume play. A player may only be healed twice per insertion. After that, the player needs to go to the respawn point. HEAD SHOTS are NOT able to be healed! A head shot means you're eliminated, no matter what - this is specific for daytime play. All hits are fatal at night! Medics do not work at night.
Medics will be marked with a WHITE armband.
- All markers at 280fps or lower. No Exceptions! MED - 15ft
1: Field paint ONLY!
2: No shooting "killed" players until they have re-entered the game.
3: No shooting Referees.
4: Don't be a dick.
5: No fires outside of designated fire pits. Do NOT dig a hole in the campground yard for your fire.
6: No drugs or alcohol on playing field.
7: No fighting. At All. Ever. You will be thrown out. Zero Tolerance.
8: No shooting in safe zones.
9: No harmful equipment that could cause actual injuries.
10: No shooting players without face-masks.
11: NO REFUNDS! You must pickup your order on or after the event, by no more than one week or you forfeit it.
12: Night Vision and Thermals are strictly prohibited.
13: If you plan to bring a vehicle, clear it with the game masters first.
14. Do NOT tear up game props. Don't cut flags off of poles. Be respectful of the game.
15: Do NOT take game props on the playing field that have nothing to do with you current task, and do not hide them for later. They are placed where they are for a reason. They will just be taken back by the game masters. IF this happens, you will NOT be awarded anything extra.
16: Do not camp next to a TIPI unless you have rented one.
Failure to follow these rules will result in
a 5, 10, or 20 minute penalty, or permanent removal from game and property. The penalty given depends on the severity of the rule broken.
THE FINAL WORD: If it's unclear; If it's not covered in orientation; If it's in a "gray" area; If it's not written in the GSRP, game-specific addendums, or on a game-specific card; If It Does Not Exist; Ask the Game Master (ref) First!
MOST OF ALL, HAVE FUN! ENJOY THE EVENT!
BE ALL YOU CAN BE, AND SOMEONE ELSE!
NOTE: Any time you're dead or eliminated, YOU'RE DEAD. Shut up at this point; zip the lip. No matter how bad you want to talk to your commander or other players - no passing of information while you're eliminated. Dead men don't talk, period!!! Only thing a dead man says is, "Dead man walking." Once you have re-inserted onto the field of play, then it's game-on again.
!!WE RESERVE THE RIGHT TO REMOVE ANY PERSON/S FROM THE GAME AND PROPERTY WITHOUT WARNING FOR ANY REASON!!
Kill-shots only! A player is only considered "dead" if they are shot in the head or torso. You can also use a rubber knife for melee kills. When "killed" a player must raise their arm and/or gun in the air, and move out of the way to respawn at their base, or wait for a medic. (a player can leave and go to the safe zone/resting area when they have been "killed" if they wish) There are medics for revives, there are 2 medics per team in case 1 goes down. Referees are on-site to monitor game.
If you can, you may capture the opposite teams members and commanders, and hold them hostage. You may get your members back by fighting for them, and making a deal with the other team. If you capture a P.O.W. you may infect them with the Z-VIRUS if you have it.
NOT ALL GAMES AND MISSIONS ARE LISTED HERE. EACH TEAM COMMANDER WILL BE GIVEN A PACKET WITH THE SPECIFICS AND WILL BE KEPT SECRET FROM THE OTHER TEAM! These are just a few of MANY.
Maintain your base of operations: Protect and defend it at all times. Complete assigned missions; hold the objectives. Take action to harass and interdict the opposing team's objectives and missions. Earn as much currency as possible in the allotted time frame. Keep your commander alive.
Is allowed. You are NOT required to tell the truth about which side you are playing for. Though you will be marked. This is mainly for any game play at night.
Each team will have a commander and team leadership structure designated by that commander. Follow your commanders; they have the overall picture and information of how the game is going. Check in with them often and let them know what you did, saw or completed. This information is valuable and vital to your team. Rotate out and pull base security. Commanders can get out like normal, NO additional currency will be awarded for getting a commander out.
There are many different outposts out there in the playing field. Certain outposts must be claimed by certain times to earn currency for your team. To capture an outpost, your team flag must be hanging in the pole holder by the time given. A map will be released at a later time with not all, but MOST outposts. Some outposts you will be required to find on your own throughout the weekend. Captures, are different from securing.
Important information is discovered inside a case/computer at a random outpost. Retrieve the case and bring it to your home fort to secure winnings for your team. If you are killed while carrying the case you drop it where you stand.
The teams will start the game occupying their bases. All objectives will be located throughout the field. Missions will be called in randomly, via radio to your commander. To earn currency you must complete the mission at its designated area. Some missions will require you to HOLD a specific area for a period of time, others will require an action to be taken within a specified time period.
Means just that - to assault the objective for the length of time specified. Whether all your troops are eliminated doesn't matter, you must run an assault on the objective. At least one player must remain alive to present the completed mission to a ref.
Means to defend the objective from enemy troops for the duration of the mission. At the end of the time specified, you must still be in control of the objective to have defended it. Example: Defend your base of operations (command bunker) for 1 hour.
You will have a specific mission where you need to destroy the objective within a time frame. A Demo expert must complete this mission. Example: Destroy the bridge/building/tower/bunker located at coordinates XYZ. Once this is done, a mission player reports to a ref.
In these missions two (2) objectives will be given. Your troops are to actively patrol from location A to location B for the designated period of time. They can not go out and lay down in an area; they must be patrolling from point A to point B to complete the mission.
Usually, but not always the counter mission to a Patrol mission. You'll go out and set up an ambush at the coordinates specified and wait the prescribed time period, while eliminating as many enemy troops as possible.
Similar to a Patrol in that you move between two locations for a designated period of time - as well as actively engaging to eliminate any and all enemy forces.
TAKE & HOLD:
To gain control of the objective and hold it for the amount of time specified. If it's a building, it means to actually have a player inside the building in complete control of it. Example: Take and Hold the enemy's base of operations for 1/2 hour.
Much like a Recon mission with the addition of inserting personnel into an area to remain undetected for the duration of the mission while obtaining intelligence information.
RECON & REPORT:
For your players to physically go out and VIEW the area in question for the specified amount of time and obtain the intelligence. They must report back to the base commander with the information (what they viewed) before they will receive the requisite mission currency. Mission recon must be reported in person. Example: Recon the enemy's base of operations. If doing recon outside of designated mission by the game masters, it may be reported however you choose.
Exactly the same as a Recon & Report with the addition that the intelligence you gather must be done in a photograph. The better the picture(s) (showing players or bases, etc.) will increase the currency bonus on this mission! Pictures needing a magnifying glass to view anything or showing a big tree will be worth much less! The game masters may specify the number of pictures to be taken.
Locate, secure and return the object (the mission objective) to your commander within the time frame specified. Example: Go to the center of the field and retrieve the object (an orange drop box) and return this box to your commander.
To snipe or, in simplest terms, have a player infiltrate the area and fire a paintball ONTO the assigned objective within the specified amount of time. (Opposite of horseshoes, close does not count.)
MEET & GREET:
Sometimes during scenario games, there are missions where you don't want to kill the objective, but would rather talk and see what you can find out, or maybe, if you're lucky, get a valuable game prop or information. Example: Meet the peasant at the east end of the field. Gather intel. OR... Meet and greet the farmer and retrieve the object he found in his corn patch. OR... Greet the shadowy figure, which will soon be approaching your base of operations.
All game props must remain IN PLAY during the game. You can not take them out to your car and STASH them, nor lock them up in your commander's box!
Many people find it interesting or amusing to make or bring props from home - we welcome it. If you can sell it or trade it to the opposition, then go for it. All props should be cleared with game masters, who will make a determination whether or not it will be of value, but either way the opposition will not know until the game is over.
Wood floors, optional electricity, personal fire pit, cots provided, sleeps 4 to 5, and best of all no putting up a tent! Limited quantities available! Call:
812-865-6898 To reserve of these.
Each team will be given a private schedule, with missions and secrets randomly radioed in to each team by the game masters.
-Photo ID/Ticket- Please have this downloaded before you check in, so that it may be scanned.
- Field pass (Field Pass can be claimed on-site with ID.)
-Paintballs (Paint available for sale on-site, on-line, and by phone)*Field paint ONLY
-A paintball gun (you may bring multiple paintball guns if you wish.)
-A protective mask with goggles
-Any clothing/armor you think you'll want
-A sleeping bag/tent if you wish
-Paint grenades are allowed
-A waiver is signed when you purchase tickets.
**Extra paintballs, food, and drinks are for sale on-site. Food and drinks are Cash Only.
Campground in French Lick,IN. And the official campsite of W.A.W. Paintball Event. Tipis available during the event for $45 a night.
The official host field for W.A.W. Paintball Event.
You and your friends grab some paintball guns and hunt down actual living targets at night. In this experience like no other!
For a VERY small fee we will display your business on our website along with a link to your website/social media. You will also be on our list of sponsors that goes in the welcome pack given to every participant at the event.
Give us an e-mail, or call us, using our contact section above this one. Or message us on Facebook.